Principles of Playing Chess


Serial Number 

Piece Name  

Piece Categories 







Major Pieces 







Minor Pieces 







Major Pieces 














Minor Pieces 








Writing only square Name 





Chess game have 3 stages of rules of playing games-

1) Opening 

2) Middle game

3) Endgame  

Opening Rules

Follow opening rules for those who are under 1600 Fide rating

1) Play pawns & Knight at centre squares

2) Play Knight then develop another Knight or Bishop

“I have added these principles to the law: get the Knights into action before both Bishops are developed”

(Emanuel Lasker)

3) Do castling as quickly as possible

“Castle early and often”

Rob Sillars

4) Develop minor pieces

5) We should not move the same piece twice

6) Don't move pawns unnecessarily

7) Don't move queen early in the danger zone for white is from 3rd rank and above and 6th rank and below for black.  

8) Move the Queen centre square of 2nd rank for White and 7th rank for Black

9) Rook likes open files

10) You can delay Develop the Rook, and start middle game rules. When you get the open file there you can develop your Rook on the open file or if you don't have a good move to break at the centre ( attack at the centre) then you can develop Rook behind the exact centre square like d1, e1 for white and d8, e8 for black

Different types of openings for those who have over 1600 Fide ratings

Middle game rules

1) Start attacking and keep on control as many as centre squares, because when you control centre squares, then you can start
attacking in many ways to do checkmate

2) Knight is good at the middle game

3) Avoid giving free pieces and pawns, because each piece maintains position well to do checkmate whether at the opening, middle game or
 end game. Each pawn can be promoted to Queen. So each piece and pawn are the most important

4) While playing the middle game, see position first. If the middle game is open (open diagonals), then exchange your Knight and try to capture
 the opponent Bishop. If the middle game is closed ( So many pieces or pawns at the centre square then exchange your Bishop and capture the
 opponent Knight from your Bishop. Think twice, when you capture from Bishop to Knight. You should be full of confident that you can do
 checkmate in the middle game only, if you enter to end game then very difficult to handle the position from Knight Because a lot of open
 slanting lines during the endgame. Bishop are so stronger in the endgame)

5) A bishop is slightly better than Knight. So when you do exchange the sacrifice of your Bishop against the Knight, then capture pawns along with the Knight

Advanced rules

6)       When your opponent has 2 bishop pairs then don't open up the position, until capturing one of the bishops.

7)   When you have an isolated pawn then don't exchange your pieces, if it is forced to exchange then exchange first Queen then Rook.

8)       When your opponent has passed the pawn then don't exchange your pieces

9)   When your opponent has isolated pawn then don't think that pawn is weak until you attack it

10)     When your opponent has fewer space advantages then don't exchange your pieces

11)     If your opponent's castled pawn structure is destroyed then don't exchange your Queen

12)    If your opponent has 2 knights then don't allow them to move forward or to the centre square ( control the key square, 
where the Knight is trying to come to the centre)

13)     If you have one Coloured Bishop then keep pawns to opposite coloured squares, 
so that too control opposite-coloured squares, but don't keep other pieces on 
same-coloured Bishops, because it causes threats to lose material.

14)     If opponent pieces are tied together, then let it be like that, don't try to exchange. If any pieces are distracted from position then 
you can take benefit of it and have a chance of piecing up in your game.

15)    If more pieces are active then exchange a few of them

16)    If more pieces are active then don't open the file for the opponent's Rook.

17)    If you have a bad pawn structure then try to compensate to activate your piece
End game rules

1) Queen, Rook and Bishop are good at the end game because these pieces control long-range squares, but not Knight. Knight moves only 3
 squares of “L” shape. So Knight can control only 1 side of the chessboard (top side or bottom side )(left side or right side)

2) Bishop likes open diagonals (slanting lines)

3) In the end game king is the most important piece because the king will help (support) to do checkmate. So we should move King towards the
 centre to do checkmate

4) When you are piece down then try to capture and clear the opponent’s pawns, this rule will help you to draw your game

5) When you are pieced up then try to exchange pieces, this rule will help you to win the game safely, easily, and quickly

After knowing these rules, the next step is to do a lot of puzzles to trick your opponent or to win games quickly.  

"Chess is 99% tactics." - GM Richard Teichmann

From the next page onwards, you will learn about different types of tactics for your chess position in better ways

Symbols Rook - R
Bishop- B Knight- N
Queen- Q King- K
Pawn - Write only the square name Capture- X
Check- + Castling -
Short Castling- O - O and Long Castling - O-O-O Checkmate- #
Good move -! Mistake-?
Brilliant move - !! Blunder- ??
Draw- .5 - .5 Promotion - = White advantages- +- Black advantages- -+ White wins - 1-0 Black wins - 0-1

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