Serial Number 

Piece Name  

Piece Categories 

Symbols 

Points 

Corner 

Center 

1 

Rook 

Major Pieces 

R 

5 

14 

14 

2 

Bishop 

Minor Pieces 

B 

3 

7 

13 

3 

Queen 

Major Pieces 

Q 

9 

21 

27 

4 

King 

Piece 

K 

Unlimited 

3 

8 

5 

Knight 

Minor Pieces 

N 

3 

2 

8 

6 

Pawn 

Pawn 

Writing only square Name 

1 

1 

2 

 


 



Chess games have 3 stages of rules of playing games-

1)Opening rules

2)Middle game rules

3)Endgame rules.


Let's learn about rules and follow these rules to win a chess game and also to improve your chess game to the next level.



Opening Rules

Follow opening rules for those who are under 1600 Fide rating

1) Play pawns & Knight at centre squares


2) Play Knight then develop another Knight or Bishop


“I have added these principles to the law: get the Knights into action before both Bishops are developed” (Emanuel Lasker)


3) Do castling as quickly as possible



“Castle early and often”


Rob Sillars

4) Develop minor pieces


5) We should not move the same piece twice


6) Don't move pawns unnecessarily


7) Don't move queen early in the danger zone for white is from 3rd rank and above and 6th rank and below for black.


8) Move Queen centre square of 2nd rank for White and 7th rank for Black


9) Rook likes open files


10) If you have time (If your opponent is the defensive player ) then develop the rook at exact centre squares of 1st rank for white and 8th rank for black ( Some opponents are attacking players, they don't give time (chance ) to develop the rook. In this case, you can delay developing the rook and keeps on controlling the centre squares) when you will get the open file there you can develop your Rook on the open file.



Different types of openings for those who have over 1600 Fide ratings


Middle game rules

1) Start attack and keep on control as many as centre squares, because when you control centre squares, then you can start attacking in many ways to do checkmate


2) Knight is good at the middle game


3) Avoid giving free pieces and pawns, because each piece maintains position well to do checkmate whether at the middle game or end game. Each pawn can promote as Queen. So each piece and pawns are most important


4) While playing the middle game, see position first. If the middle game is open (open diagonals), then exchange your Knight and try to capture opponent Bishop. If the middle game is closed ( So many pieces or pawns at centre square then exchange your Bishop and capture the opponent Knight from your Bishop. Think twice, when you capture from Bishop to Knight. You should have full of confidence that you can do checkmate in the middle game only, if you enter to end game then very difficult to handle position from Knight Because a lot of open slanting lines during the endgame. Bishop are so stronger in the endgame)


5) Bishop is slightly better than Knight. So when you do exchange sacrifice of your Bishop against Knight, then capture pawns along with Knight



Advanced rules


6)       When your opponent has 2 bishop pairs then don't open up the position, until capturing one of the bishops.


7)   When you have an isolated pawn then don't exchange your pieces, if it is forced to exchange then exchange first Queen then Rook.


8)       When your opponent has passed pawn then don't exchange your pieces


9)   When your opponent has isolated pawn then don't think that pawn is weak until you attack it


10)     When your opponent has fewer space advantages then don't exchange your pieces


11)     If your opponent castled pawn structure is destroyed then don't exchange your Queen


12)    If your opponent has 2 knights then don't allow to move forward or to the centre square ( control the key square, where Knight is trying to come to the centre)


13)     If you have one Coloured Bishop then keep pawns to opposite coloured squares, so that too control opposite-coloured squares and don't other pieces on same-coloured Bishops to avoid threats.


14)     If opponent pieces are tied together, then let it be like that, don't try to exchange. If any pieces are distracted from position then you can take benefit of it and have a chance of piecing up in your game.


15)    If more pieces are active then exchange a few of them


16)    If more pieces are active then don't opponent's Rook open file

17)    If you have a bad pawn structure then try to compensate to activate your piece

End game rules

1) Queen, Rook and Bishop are good at the end game, because these pieces control long-range squares, but not Knight. Knight moves only 3 squares of “L” shape. So Knight can control only 1 side of the chessboard (top side or bottom side )(left side or right side)


2) Bishop likes open diagonals (slanting lines)


3) In the end game king is the most important piece, because the king will help (support) to do checkmate. So we should move King towards the centre to do checkmate


4) When you are piece down then try to capture and clear the opponent’s pawns, this rule will help you to draw your game


5) When you are pieced up then try to exchange pieces, this rule will help you to win the game safely, easily, quickly

After knowing these rules, the next step is to do a lot of puzzles to trick your opponent or to win games quickly.

"Chess is 99 percent tactics." - GM Richard Teichmann

From the next page onwards, you will learn about different types of tactics for your chess position in better ways



Symbols

Rook - R

Bishop- B

Knight- N

Queen- Q

King- K

Pawn - Write the only square name

Capture- X

Check- +

Castling -

Short Castling- O - O and Long Castling - O-O-O

Checkmate- #

Good move -!

Mistake- ?

Brilliant move - !!

Blunder- ??

Draw- .5 - .5

Promotion - =